While fan-made track editors have existed in the past, this is the first time players have been able to edit tracks just like Mario Kart’s creators did to build the game. The prototype includes some unused camera angles, including a rotating map similar to the one used in Mario Kart DS (GIF credit: TCRF) Once the data was in the editor, it could be tested out directly in-game by saving to the SRAM chip within the game cartridge. The Super Mario Kart editors allowed Nintendo to work directly on the SNES console and place data precisely, the modder explained. “Finishing up the repair was a great way to reflect on how far I’ve come from just being a kid with a controller and a dream of making games.”Īs seen in the footage on this page, the restored prototype even features the official, never-before-seen track editor used by Nintendo to create the original Super Nintendo game, allowing users to place items on a track such as speed boosts and blocks. The biggest help was documentation of the SNES, done over the years by many hardworking people. “It took a ton of research and testing, and putting a lot of knowledge about the SNES to get things working again. Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.
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